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Oxygen not included oxygen generation
Oxygen not included oxygen generation




oxygen not included oxygen generation
  1. Oxygen not included oxygen generation generator#
  2. Oxygen not included oxygen generation free#

It will cool even the O2 from that electrolized 60C water to around 20-22C. For cooling the O2, for the first 100-300 cycles you can cool the O2 generated by either of the above methods in a tiny room with 3-5 wheezeworts radiant pipe and temp shift plate. You can even feed it 60C water from a cool steam vent. Later on replace that room with a 2-electrolizer SPOM. Will generate 1000g/s of O2 (the capacity of one pipe, and enough for about 10 dupes)

oxygen not included oxygen generation

Maybe put a storage unit dedicated to algae outside the room so that the dupes don't make a bunch of small trips to load the diffusers. Early on put 3 Oxygen diffusers in a small and sealed confined room, with 2 gas pumps to extract the generated O2. How do I clear out the PO2 bottles that have accumulated but are no longer off-gassing, but still leaving the ones that do off-gas? At what pressure do dupes get the popped eardrums effect?ģ. What is over-pressure level? I can set my atmo sensor to 4000 and sure enough the terraium can hit that pressure! I tend to generate enough O2 to fill my entire main base, then turn off the terrariums for a while and let the pressure go down.Ģ.

oxygen not included oxygen generation

again, considering I am talking about the normal asteroid (Terra).ġ. Not a big deal if terrariums are still the best way to generate O2. My biggest issue for now is that on both bases, I get distracted with other projects that I neglect digging out the map and eventually run out of sand, so I'm left with some dupes having to turn some rock into sand.

Oxygen not included oxygen generation generator#

It's gotten to the point that I pump in CO2 from my power generator rooms into my main base with the vent right over the terrariums just to get more CO2 in my main base. Either that or the terrariums eat it right away before it could build up fast enough. So aside from schooling on how useful terrariums are (yeah, I use NeoTuck's design!), is there a better way of generating O2? For reference, in two of my bases, I could not produce enough CO2 for it to rise to the level of my terrariums. I probably should've stated I'm starting in the normal asteroid, none of those fancy-shmancy release-day asteroids. There are some asteroids where you wouldn't want to spend all your water on O2. Having your O2 get shut down because you need to perform a life support/tidying task is not very nice.Īlso, the fact that they require less power is overruled if you want your water back. Since they make 290.33 g/s of polluted water, I'm not exactly sure how often they need to be plumbed. Have the numbers been tweaked a bit since I last really used algae? I swear it used to cost more algae than O2 in grams than it produced.Īnyways, it actually requires a lot of dupe labor to plumb them for that polluted water, close to 30 seconds each, similar to latrines, and since they produce 44 g/s O2 instead of 550, you'd need ~13 for the same effect, and that's about 6.5 minutes of plumbing every so often.

Oxygen not included oxygen generation free#

in the beginning, 3 terrariums will not produce a lot of O2, but once a few cycles have passed and the bottles start piling up that's when the real O2 production begins.Īnd it's all more or less power free ( 10W for a lamp to produce a little more O2 is worth it ) The fact that the pH2O offgassing is actually the main kicker is true though. They just require more dupe labor than the deoxidizer. Actually, they're more efficient than the Algae deoxidizer when it comes to howmuch O2 they produce in relation to howmuch algae they consume.






Oxygen not included oxygen generation